This playground needs a WebGL2 context. The material cannot be rendered here, but
LiquidGlassWebGL.isSupported() and
LiquidGlassWebGL.isSupported()
report the same thing in your own app so you
can fall back to a CSS surface.
A small physics playground for translucent surfaces.
The original frosted material with smooth-union fusion.
A static scene reports idle: dirty tracking skips the GPU entirely
until something actually changes.