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LIQUID GLASS
Alpine LakeNatural landscape
Material lab

Liquid Glass

A small physics playground for translucent surfaces.

Renderer

The original frosted material with smooth-union fusion.

Performance

Frame rate
idle
CPU per frame
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Drawing buffer
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Device ratio
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Components
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Backdrop
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A static scene reports idle: dirty tracking skips the GPU entirely until something actually changes.

Scene

Components

View

Debug view

Material

Drag components together: inside the fusion distance they form one surface, so the silhouette, refraction and highlight flow through a shared bridge. A gap only closes while it is narrower than about half the fusion distance.
Keyboard: Tab to the stage, [ ] to cycle components, arrows to move, Shift for ten pixels, Alt to resize, Delete to remove. Double click a parameter name to reset just that one.