# apple-liquid-glass-webgl > Apple-style Liquid Glass for the web, rendered with WebGL2. A zero-dependency JavaScript > package (MIT, npm: `apple-liquid-glass-webgl`) that gives any HTML element a glass surface > which refracts what is actually behind that element on the page, while it scrolls, resizes > and animates. Unlike CSS `backdrop-filter`, which can only blur and tint, it bends the > backdrop through the shape of the glass, captures the scene at the edges, splits the colour > channels and adds rim light, backdrop reflection, a specular highlight and a contour hairline. > > Two things set it apart from the other Liquid Glass libraries. **The refraction works in > Safari and Firefox**, because it never uses `backdrop-filter: url(#filter)` — the SVG > displacement trick that only Chromium honours, leaving Safari and Firefox with a flat blur. > It bends the backdrop in a WebGL2 fragment shader, and WebGL2 ships in Chrome, Edge, Firefox > and Safari 15+. **And it keeps your DOM**: only the backdrop is repainted into a canvas, so > the element's own text stays real text — selectable, translatable and screen-reader > accessible — which is the trade-off people usually accept when choosing WebGL glass. The whole integration is two lines: ```js import { LiquidGlass } from 'apple-liquid-glass-webgl'; new LiquidGlass('.navbar'); ``` Key facts: - Version 2.5.1, MIT licensed, no runtime dependencies, plain ES modules with TypeScript declarations, no build step. Requires a browser with WebGL2 (Chrome, Edge, Firefox, Safari 15+); falls back to CSS `backdrop-filter` everywhere else. - No background image is required. The default `backdrop: 'auto'` repaints the real page below the element in CSS paint order (backgrounds, borders, ``, `